Dev Blog #1 – Lifting Off!

We’re excited to officially open the doors on our Dev Blog! SkyPuffs has been quietly evolving behind the clouds, and it’s time to start sharing what we’ve been building.

Over the last few months, we’ve laid the foundation for nearly every core system in the game. From trait inheritance and food mechanics to hatching, flying, and hunting, our little Puffs are officially alive and thriving.

Here’s a quick look at what’s already done and working in-world:

  • ✅ Puffs can be bred, create eggs, and hatch into new generations, each with their own inherited traits and appearances.
  • ✅ Puff menus display traits and parent traits.
  • ✅ Puffs fly, and show dynamic hovertext including hunger and breeding stats.
  • ✅ Hunting increases breeding progress and supports XP leveling.
  • ✅ Our texture system is finalized and all launch traits are complete, including full support for Limited Edition companions and special models.
  • ✅ Food shells are in-world and functional.

We’ve also completed full database integration, and every egg and Puff is tracked server-side.

What’s Next?

We’re working now on adding Jet Fuel as a premium food option, finalizing the retirement system for older Puffs, and implementing an in-world updater.

We’re also finalizing the mesh for Eggs and our Flight Control Tower.

Stay tuned—there’s so much more to come.

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