
Dev Blog Update: All Core Systems Are Complete
Read more: Dev Blog Update: All Core Systems Are CompleteWe’ve officially reached a major milestone—every core system for SkyPuffs is now built. From breeding and hatching to hunting, feeding, pairing, retiring, and flying, all major features are in place. The groundwork is done. What comes next is the final phase: cleanup, testing, and polish. We’ll be spending this next stretch tying everything together, debugging…
Dev Blog Update: Pairing System Complete!
Read more: Dev Blog Update: Pairing System Complete!Another major system is finished—SkyPuff pairing is now fully implemented and has officially passed its first round of testing. Puffs can now be paired in-world through the Breeding menu, locking them together as mates for life (unless unpaired manually). The system handles ownership checks, pairing status, and server validation—everything needed to ensure smooth, secure breeding.…
Retirement System – Up and Running!
Read more: Retirement System – Up and Running!We’re happy to share that the Retirement System for SkyPuffs is now complete and in final testing. When a Puff reaches the end of its active life, it will officially retire—ceasing to eat, hunt, or breed. But retirement doesn’t mean disappearing. Retired Puffs remain in-world as keepsake companions, preserving their flight ability, custom name, and…
Dev Blog Update: Flight Systems Online!
Read more: Dev Blog Update: Flight Systems Online!We’re thrilled to share another major milestone—flight is officially live for SkyPuffs! Our Puffs now soar through the skies, and we’ve completed the final mesh for the Puffport ATC Tower, the Puff Fuel Station, and the Puff Egg model. Each of these elements plays a critical role in the SkyPuff experience: Check out the main…
Dev Blog #1 – Lifting Off!
Read more: Dev Blog #1 – Lifting Off!We’re excited to officially open the doors on our Dev Blog! SkyPuffs has been quietly evolving behind the clouds, and it’s time to start sharing what we’ve been building. Over the last few months, we’ve laid the foundation for nearly every core system in the game. From trait inheritance and food mechanics to hatching, flying,…